2008. május 31., szombat

Real-Money Trading: New Entreprenuers Make a Virtual Fortune


There is a new virtual market that has emerged in the 21st century that allows gamers to profit from their passion of MMORPGs. Benefiting financially from massively multiplayer online roleplaying games has become a profitable industry that has provided great wealth for individuals from all walks of life. Whilst some disregard it as a fad amongst the technorati, others recognize the potential of this very viable business model. Millions of players across the globe provide custom for RMT websites that are becoming some of the most search for site on the search engines.
The virtual marketplace is rarely reported in the media and thus investment is often hard to come by for new companies. However, the aims and methods of the industry are well known to the players of WoW (World of Warcraft), EQ2 (EverQuest II), FFXI (Final Fantasy XI) and EVE (EVE Online). The most notable occurrence is in EVE Online where participants journey through quests, grinding and other in-game tasks in order to stuff their coffers with the game's currency. Some indulge in improving their character in the game, but others go further, employing the help of friends, family and other gamers to help them build huge fortunes in real life.
Game developers rarely agree with or tolerate the practice of in-game trading. Intellectual property infringement is the most commonly given reason for objection by gaming companies, but there are also accusations of hacking, scamming and phishing within the industry. Some also accuse RMT companies of overloading games with workers, which serves to dilute the population of real gamers and negatively affect the game as a whole. In South Korea, however, this is not seen as an issue and the practice is seized upon by both developer and player alike.
Whether you agree or disagree with the legality, ethics or principles of the practices, virtual trading is here to stay. There is certainly money to be made, whether it's by developers or entrepreneurs, and the market shows no sign of slowing. A bright future lies ahead with new opportunities available in yet unreleased titles, the most promising of which being Warhammer Online.
Published by www.MOGS.com - sellers of Age of Conan Gold

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