2008. június 18., szerda

MMORPG Addiction - 10 Signs




With the advent of Massively Multiplayer Online Role Playing Games (MMORPG), a lot of people have suffered from MMORPG over-addiction, so much so that some of them have slowly confused the real world with the fantasy environment of the games they're playing. I kid you not! This seeming merger of truth and fiction is not restricted to costume plays (or cosplays), sci-fi conventions or game launches. It has extended to everyday life. And if you have been playing a particular MMORPG for hours upon hours, each and every day, you might be suffering from MMORPG over-addiction yourself!

How would you know?

Here are 10 signs that can be observed if ever you have too much MMORPG adrenaline in your system.

1. Whenever you want to buy something, you think in terms of gold instead of dollars. Gold, of course, is the unit of currency in most MMORPG game worlds.

2. Whenever you accomplish a significant deed, you subconsciously expect to level up, coupled with a sound in the background to inform the world of such a feat. MMORPG programs reward players with experience points which can be used to increase their levels.

3. You find yourself speaking in Old English. Quite a number of MMORPG systems require the players to role play their characters as if they're living in a fantastical, medieval world. This includes conversing in Old English. So hear 'ye, hear 'ye, hear 'ye, if thou hath been speaking the tongue of ages yore, thou hath been possessed by the soul of thy machinated character.

4. You start referring to you bag as your inventory. A staple of MMORPG programs is a limited inventory screen that allows your character to carry a certain number of implements.

5. You start describing your irritating acquaintance as a "re-spawning monster." The monsters in all MMORPG systems persistently re-spawn so that players would always have something to kill for some experience points.

6. Whenever an item, like a gadget perhaps or a book, is priced beyond your budget, you start to subconsciously hope that you'll get it soon with a future "drop." In MMORPG programs, monsters drop useful items whenever they're destroyed. Sometimes, they drop some very rare and very valuable items.

7. When ever you need the help of a friend in the real world, you sometimes inform him by screaming "tank!" or "aggro!" The terms tank and aggro are MMORPG-generic words that refer to a variety of support from party members. Tank refers to the act of having someone with higher HP attack a monster first. The monster would focus on such a player, and the other player with lower HP would attack it from behind and claim a majority of the experience points. Aggro refers to a slew of support spells from the magic users of the same adventuring party.

8. At the end of every month, you'd be surprised to discover that you have exhausted all your vacation and sick leaves from work. In South Korea, for example, where MMORPG programs are a huge hit, employers complain of massive employee absences whenever a major game is released. Indeed, an MMORPG has the power to take over your virtual as well as your real life.

9. You spend countless sleepless nights thinking of strategies that would help you build your character, or defeat a seemingly undefeatable boss. FREE MMORPGs programs often require more strategy that what you'd expect, and trying to discover the best tactics that work is part of the fun.

10. Whenever you're planning your monthly budget, you give paramount importance to allotting payment for your MMORPG's subscription. There is no shame here. We're all guilty of the same thing.

Should you start worrying?

Should you begin to consider a change in lifestyle?

Should you consult a therapist?

For as long as the other aspects of your life, which are more important than your need for an MMORPG fix, are not compromised, then your preference for MMORPG programs, whether casual of a product of an addictive tendency, can still be considered as healthy.

But if you start jeopardizing your health, your job, your family and your overall wellbeing, then dude! You have to realize that though an MMORPG offers a world of endless fun, it's just a game, and your life is not.

Source : www.bharatbhasha.com



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2008. június 17., kedd

New Test Server Patches 6/14




General

  • You should no longer do the loot animation while swiming.
  • The flame on the Torch of Eiglophian will now die after a while.
  • Now all spells can be casted with dagger and staff without problems.
  • When you train Basic or Advanced Riding, you will no longer be teleported
  • Fixed an alignment issue with quest indicators over quest NPC’s heads.
  • Transition Quest Goal Markers have been updated to fit where the NPC’s now stand.
  • Locking to raid instances have been fixed. All players participating in a raid will now be locked.
  • Fixed problem that would cause the resource manager to hang indefinitely if the client consistantly fails to download a resource.
  • Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged).
  • Stat bonuses from items (strength, wisdom, dexterity and constitution) will now properly affect your character (Note that strength now directly affects your DPS, not your attack rating).

GUI

  • All Assassin abilities which stack multiple times now have a stack count in the buff GUI.
  • All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI.

Items

  • Hood of Jagged Barbs has been revamped.
  • Polearms should now be the intended size.
  • Added new purple rare drops to world loot.
  • Conqueror Spear should now look the right size.
  • Cimmeria hide light wrist should no longer clip with arms
  • Changed reference to Steelsilk to Gossamer Silk in the Full Trade Response.
  • Average, Fair, Fine and Superior Meat will no longer end up in the quest inventory.
  • Crafting Item: Renamed item “Bloodsilver-studded Boots” to “Bloodsilver-mail Boots”
  • The purchase price of vendor-bought alchemy reagents are now one third of what they were.
  • Hek’lar’s Accursed Dagger will now appear with the correct icon in the player’s inventory.
  • Fixed an issue with ‘Darfari Armbands’, they should be visible on female characters and have stats now.
  • Crafting Item: Skymetal-studded Wristbands and Bluesteel-studded Wristbands (rare) And should be different from each other.

NPC

  • Vistrix’ Profanity debuff has been tweaked.
  • Ice Cave: Ice worms should now attack correctly.
  • Field of the dead: Dusk wolf should reset properly.
  • The Acheronian Warlord will drop bossloot armor again.
  • The trader in Lacheish Plains has been removed as intended.
  • Toirdealbach should now be a more fun and playable encounter.
  • The Catacombes: Necromancer Undead should now attack correctly.
  • The Champion of the Honorguard now uses its correct abilities again.
  • Ethi woke up with his height a bit smaller than what it was yesturday.
  • Villa Lentulus: Gurges the Nimble should react normally to players.
  • Yakhmar’s Cave: Yakhmar should no longer get stuck if it cannot reach its target.
  • Kyllikki’s Crypt: Kyllikki should reset properly when noone is in her hate list.
  • Khopshef Province: Freed Rogue Slave should now use his weapons correctly.

Mounts

  • Revamped translation so the blood is displayed relative to horse as well.
  • The targetting arrow should now be positioned correctly when targetting a horse, gorilla and Mtilator
  • You will half your chance of beeing knocked off the horse from the sides. You cannot be knocked off the horse if the attacker is standing in front of you
  • Monsters lower level than you will have a much lower chance of knocking you off the horse. Monsters higher level than you will have a much higher chance of knocking you off the horse.
  • Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use /claim again. This will train the attack abilities associated with these two mount types.

Playfields

  • Purple Lotus Swamp: Ladders should now work correctly.
  • Tarantia Noble: Players should now be able to teleport into the arena by clicking on the door.
  • Tarantia Noble: The Arena in Armsman Tavern has been redone. If you are looking for challenging arena fights, you can do so either alone or as part of a group.

Player Cities

  • Player Cities will now have the Trader NPC now.
  • The stack-size of building materials has been raised to 1000.

Player Characters

Archetype

  • New buff counters were added to a number of mage and soldier effects.
  • All gathering feats should now have the correct proficiency suffix in their name.
  • The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability.
  • The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats.
  • You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.

Assassin

  • Flesh Rot now applies a separate debuff for each player Lotus Weapons now now applies a separate debuff for each player.

Bear Shaman

  • Wreck Armor I+II+III combos now have improved visuals and sound.

Conqueror

  • You may now use Incite the Ranks if Fire Weave is running.
  • Throat Slash can now only be used with a melee weapon and not a ranged weapon.

Dark Templar

  • Soul Barrier’s cast time has been reduced from 3 seconds to 1 second.
  • Changed the Cooldown of Unhallowed Blight III to 20s.
  • Changed the Unholy Debuff to be 5% on all combos. - Changed the duration of the debuff to last for 25s.
  • Reduced the Mana cost of the following spells by 50%:
    • Aura of Dread Fury (Ranks 1 - 4)
    • Aura of Infusion (Ranks 1 - 5)
    • Covenant of Pestilence (Ranks 1 - 4)
    • Covenant of War (Ranks 1 - 3)
    • Covenant of Death
    • Covenant of Invulnerability (Ranks 1 - 3)
    • Covenant of Vengeance
    • Drain Life (Ranks 1 - 5)

Demonologist

  • Waves of Flame now inflicts more damage each tick.
  • The animation for the Demonologist-spell Unholy Hate has been slowed down by 25%.
  • Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects.

Herald of Xotli

  • Resolved a issue with “Blood Pit” so it will always spawn if you successfully kill a minion with the “I Eat Your Heat” combo.

Necromancer

  • You no longer lose the Cannibalism spell when investing the second feat.
  • Vile Insight now gives the intended Unholy Specialization as reflected in the description.
  • Plauged Heart Curse will now correctly increase in damage with more feats trained.
  • Parasitic Soul Swarm now inflicts more damage each tick.
  • Pestilential Blast now has an additional skull visual.

Priest of Mitra

  • Revoled a problem with the priest of mitra spellweaving ability.
  • Repulse has had its base damage lowered slightly and contribution from bonus magic damage increased.
  • Cleansing Fire now has a slightly lower manacost and now scales correctly across all levels.
  • The damage bonus applied to Repulse, Cleansing Fire, and Lance of Mitra from Force of Will has been lowered to the correct amount.
  • The damage bonus from Improved Repulse has been significantly increased

Ranger

  • The buffs from ranger stances Shattering Stance, Piercing Stance, Fire Stance and Sniper Stance will now be removed from characters when they untrain feats.

Tempest of Set

  • Brutal Lightning Strike should no correctly increase the critical strike chance of Lightning Strike.

Tradeskills

  • Obsidian has been renamed to Feldspar.
  • Orichalcum has been renamed to Duskmetal.
  • Tigereye Gems will now end up in the resource inventory.
  • Skinning Trainer will now tell you were to get skins.
  • Your harvesting will no longer get interrupted by someone outside of the resource and building playfields.
  • Resource nodes can now always be harvested while their health is at 10%.
  • The Weaponsmith Trainer now gives the cooldown warning when the cooldown is in effect.
  • The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier).

Quests

  • Dealing with Dila: Dila should now attack.
  • Hunting the Spider: Quest can now be completed.
  • The Lost Scouts: Waypoint to Dairmad was fixed.
  • Oasis of Zaara: Waypoints for quest were fixed.
  • In Defense of Beauty: Quest can be completed now.
  • Flowers of the Snow: The flowers way markers were adjusted.
  • Paetus and the Nemedian Crown: Waypoint for Armsman’s Tavern was fixed.
  • Wanted posters should now give proper feedback if the player already has the quest or does not meet the requirements.
  • Rahim & Lord Camillus: had it’s journal text modified, as he doesn’t stand near the Armsman’s Tavern.
  • Death to the Undead: Indicators for minimap were displaying to small. This has been resolved.
  • The Mark of Acheron: Players will now be able to experience the destiny event in the Field of Chiefs.
  • The Mark of Acheron: The Mark of Acheron is permanently removed when performing the Medallion Ritual now.
  • Soul Chamber: If you die in the soul chamber you now lose the tablet in your quest inventory.
  • Destiny Quest: The quest rewards ‘King Conan’s Tribute’ & ‘King Conan’s Esteem’ are no longer tradeable.
  • The Lost Bottles: Wine bottles will now have a blue flame indicating you can interact with them.
  • Tradeskill Quests: You can now delete all tradeskill quests but tradeskill progression quests.
  • Tradeskill Quests: Resolved various level requirement issues with the quests.


Links :
WORLD OF WARCRAFT FORUM
Age of Conan Forum
MMORPG BLOG
MMORPG BLOG

2008. június 15., vasárnap

AoC : One Million Copies Shipped

Funcom is proud to announce that Age of Conan will pass the astounding "One Million Copies Shipped" milestone, in less than three weeks after the launch of the game. Due to overwhelming demand Funcom's retail partner is now re-supplying retail boxes rapidly while also including new markets to the mix. As a result of the tremendous interest from gamers, Age of Conan has for the past few weeks been claiming number one spots on the sales charts across the western world – including the US, Germany, France and the UK – while receiving glowing review scores from gaming media.

"Sales data shows that Age of Conan is the biggest MMORPG launch since World of Warcraft," says Funcom Vice President of Sales and Marketing, Morten Larssen. "The numbers are very promising, and we are very proud to be one of the fastest selling PC games ever in a launch month and the biggest simultaneous Europe/US MMO launch in history."

In the US, Age of Conan has a strong # 1 chart position and is now moving past the 500.000 shipped mark. Meanwhile the attention for the game is growing across the globe, with over 8 million unique visitors from over 200 countries to the Age of Conan websites so far in 2008. The community surrounding the game is also growing fast, with over 800,000 signing up as members of the Clan of Conan fan club.

Age of Conan was launched May 20th in the US and May 23rd in Europe, receiving critical acclaim from media across the globe. "Age of Conan has raised the bar," wrote US gaming website Gamezone, giving the game a score of 94 out of 100. Gamespot, one of the world's leading gaming websites, rewarded Age of Conan a 8,5 score calling it "one of the finest online RPGs available". The game is also receiving acclaim in Europe, where a broad range of early reviews gave an average score of over 90 percent. Funcom is committed to continue to expand and improve on the game by adding more content, features and fixes in order to make Hyboria a favorite place for gamers across the globe, and players can expect some exciting news in the weeks and months ahead.

More information about the game can be found on www.ageofconan.com

About Funcom - Funcom is an independent developer and publisher of online games for PC, consoles and mobile platforms. Funcom has provided outstanding entertainment since 1993 and continues to expand its track-record of more than twenty released games. Recent titles include 'The Longest Journey', 'Anarchy Online' and 'Dreamfall: The Longest Journey'. For corporate information please visit www.funcom.com. For information about Funcom games visit www.anarchy-online.com, www.dreamfall.com, www.darkdaysarecoming.com or www.ageofconan.com. Funcom is listed on the Oslo Stock Exchange under the ticker FUNCOM.

Source : mmorpg-x

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Zu Online : Silver Coin Event

IGG will be holding an event in Zu Online on June 14th with the aim of getting as many players online at he same time as possible, with a reward of 10 times the number of players online in silver coins.

Event Duration:
From 1:00pm till 2:00pm on June 14th

Event Contents:
You play the game to win silver coins. We will offer 10 times as many silver coins as there are players online from 1:00pm to 2:00pm on June 14th. So, the more players get online at that time, the more silver coins you may win. Now it is the time to test your popularity and invite as many friends as you can to play our game and enjoy the fun and rewards.

Requirements:
1. Characters level must be above 60+
2. You must be online during the event period
3. If there are two characters at level 60+ in one account, silver coins will be given to the character with the higher level.
4. If there are more than two characters in one account at level 60+ and their levels are the same, silver coins will be given to the character with shorter history.

Rewards:
At 2:00 pm, June 16th, all online players characters meeting the requirements mentioned above will be given 10 times as many silver coins as there are players online from 1:00pm to 2:00pm on June 14th.



Links :
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MMORPG BLOG
MMORPG BLOG