2008. április 5., szombat

Other differences compared to tradition

Recent findings included that 15% of players become a guild-leader at one time or another, but most generally find the job tough and thankless;[14] and that players spend a considerable amount of time (often a third of their total time investment) doing things that are directly-related to, but outside of, the game itself. In general both skill and gear help most of the time. On the one side that was fun, and only the Vile Priestess Hexx posed any problems (she has an instant spell that turns you into a frog, and just kept me permanently frogged while she killed me, I got her on the second try by using my water elemental). Many people in the game industry, especially customer service representatives, are underpaid and/or overworked. World of Warcraft is successful for several reasons: - Blizzard is an outstanding company that knows what it takes to handle a community of millions from experience with Diablo, Starcraft, etc. MyMiniCity even offers XML and RSS feeds to support such things! Unfortunately besides growing your city and a small chat interface there is nothing you can actually do with your creation. You just need to collect 4 tablets in some ruins, avoiding or fighting level 48 to 49 nagas. Other differences compared to traditional MMORPGs included strictly PvP-only areas, a relatively short playtime requirement to access end-game content, instant world travel, and strategic PvP. Free MMORPG Toplist